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LARP is an acronym for Live Action Role Play. Ok, so what is that? LARP, in its most basic form, is playing characters and acting out scenarios in a world apart from your current one. There are many different genres of LARPs - some are set in a medieval world, some are futuristic, some in a wild west style world, and some are set in modern day.  

What Kind of LARP is Amnesty?



Amnesty's aim is to mimic the look and feel of Southern Gothic, Appalachian gothic, and Wild West stories. Although we've created our own unique world, the aesthetic mimics the look and feel of Southern Gothic, Appalachian gothic, and Wild West stories.  At Amnesty, there are monsters and magic, as well as combat, quests, and consequences.


We strive for a higher-than-average immersion standard. This means that we have a few minimum costuming and item guidelines (link coming soon) that we require, from players and staff alike, in order to maintain the experience. Our community is always open to help you reach this!


We are primarily a NERF combat LARP with melee weapons. Melee weapons are medium touch - this means that weapon swings are done with more force than lightest touch, but no follow through. We resolve combat using painted NERF blasters, realistic foam weapons, and utilizing our own combat system. Weapons checks are done before every game to ensure safety.


Certain levels of communication, negotiation, and consent are staples of our play style, and guidelines are provided in the Rulebook. Many people think of intense and secretive interpersonal competition when they think about combat LARP. Although there is room for this within the game, we cultivate a collaborative roleplaying environment where we encourage players to work together to create awesome stories. Afterall, Amnesty is about community.


We are strictly an 18+ game due to our combat level, themes of war and violence, and use of realistic wounds and SFX. Respect and consent are a priority; even so, sexual abuse themes are NOT permitted in any capacity.

What makes Amnesty special?


We have an approachable and friendly team/staff.

Our goal is to provide everyone with a great experience, and if you find yourself feeling lost, we are always open to giving advice on how to better work your character into the story that lies before you. Please join the Facebook group!

We are a high immersion LARP.  

Costuming and props are very important to us, and we attempt to represent everything in an accurate physical way, from hungry farmers to giant mutated monsters. Props and items are expected to have a realistic-looking physical representation (physrep) in order to "exist" in the world.  We also do our best to keep modern influences to a minimum.

We do not use GM narration of scenes or circumstances.

Instead, our plot members play key characters that interact with the players in character in order to tell the story. Game is always on and flowing in real time in the world around you.

NPC (monstering) time is fun!

At Amnesty, NPCs are not “just combat fodder”, although sometimes combat may be their primary assignment. We like to use a large variety of combat, roguish, roleplaying, and other styles throughout the game weekend.  NPCs are often given backstories or small goals they must accomplish, in the face of PC interference.  Any roleplay or combat that follows is organic, and can create long-term effects for the world and players. 

Our combat rules are high risk to make combat feel immersive.

We have designed a simple, fast NERF combat system that intends to create real-time scenarios. We are medium contact for melee, and swings are stronger than a lightest touch game, but without follow-through power. We do not call damage, and combat calls are limited to taglines.

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